![]() ![]() ![]() They come to deliver a prophecy: in one year's time, they will return and enlighten all of the townsfolk present by turning them into members of their colony. Departing the ship is a small contingent of mind flayers who effortlessly levitate above the startled townsfolk. Or, at least, it was until an interstellar gateway opened up above the village and a spaceship looking like a shell with tentacles coming out of it. It's another lazy day in the backwater town of Riverdwell. For DMs old and new, it's time we take yet another look at the best ways to get your D&D game rolling. In order to homebrew successfully, though, you're going to need to start your game off with a bang. With the coming release of Spelljammer, as well as the growing popularity of fan-created settings like Critical Role's Exandria, there's never been a better time to wet your feet in homebrewing your own campaign. Updated by Chris Stomberg: It has been years since we first visited this topic, and there's no question that more than ten great ways to start a campaign exist. Granted, they don't all die in the very first session. Here are ten scenarios that will hopefully prod players towards teamwork. A good first session isn't so much about the overarching story as it is about the player characters at the center of it and their relationships with one another. With a little luck and a lot of scheduling, these newly forged PCs will be spending no small amount of time together, so it's important to start off on the right foot. RELATED: Dungeons & Dragons: Ways To Be The Best Tank ![]()
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